### Bug fixes
- **Fixed: the explosion sound is back.** The predicted explosion was playing its sound through a call that does nothing on the client, and the mod was then silencing the server's sound as a "duplicate" of a sound that never played — so anchor detonations were completely silent. The boom now plays instantly on detonation.
- - On 1.20–1.20.6 the sound stays server-timed (there's no injection point to suppress a duplicate on those versions), so it plays slightly later there instead of not at all.
- - The sound is also no longer silenced when client-side explosion prediction is turned off.
Same coverage as before: **one jar for Minecraft 1.20 → 26.2**, the right hooks are picked automatically at launch.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }