### Origins
* Fixed key badges showing "none" instead of the primary active key when no key is explicitly specified in the power
### Apoli (updated to 2.0.4)
* Made status effects synchronize to clients, so the `status_effect` condition works on client-side powers (like `entity_glow` or `invisibility`) (Thanks Pug)
* Removed debug outputs from the `modify` item action
* Fixed an error that occured when syncing some powers
* Fixed `on_block` not properly checking for the actual block the player's standing on if that isn't a full block (e.g. soul sand)
* Fixed `modify_break_speed` crashing when no `block_condition` is provided
* Fixed powers which prevent entity actions (`prevent_entity_use` and `prevent_being_used`) not working correctly
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }