With this release, the planned breaking changes have all been completed for now. The mod is in beta state again and the version are not marked as experimental alpha again.
- Complete rework of the cybernetical augmentation backend. Is much more robust now, and fully data driven. This means modpack makers can add their own augments now!
- Add enderic railgun explosion power config option
- Reduce resource boulder spawn amounts
- Make augmentation center recipe cheaper
- Fix indestructible blocks being destroyed by nukes (@zeng-github01)
- Fix nugger outputs of some recipes, disable compat ore recipes when JAOPCA is loaded (@jshipley)
- Fix crafting recipes being in the wrong directory / namespace on Neoforge (sorry to all the modpacks that already adjusted their recipes for 0.15, but this change needs
to be made) (@jshipley)
- Fix uranium clump processing on fabric (@jshipley)
- Fix crash with fluid pipes inserting into machine cores in some edge cases
- Fix iron helmet missing recyclable tag
- Fix gravel -> sand recipe
- Update translations from crowdin
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }