New Features & Changes:
* Only Expert quality and above now increase blueprint level/use. This behavior can be disabled in the config to revert to default.
* Blacklist configs and material setting configs now support tags in addition to specific items.
* Shaped recipe types have been added for the alloy smelters.
* Heated items will now continue cooling inside the smithing anvils.
* The item-tag-based cooling system has been refactored into a proper recipe type.
* Added the ability to customize an individual forging recipe’s minigame difficulty using `"quality_difficulty"` in the forging recipe JSON.
By specifying a quality ID in the recipe, the minigame will always use that quality’s difficulty settings, regardless of the blueprint level. (Example: `"quality_difficulty": "perfect"` forces the recipe to always use Perfect difficulty even if the blueprint is Well quality.)
* New items: Netherite Alloy and its heated variant. Netherite Alloy’s texture is heavily inspired by Devido’s Netherite Alloy texture from waccyy's Fantasia modpack.
Bug Fixes & Improvements:
* Fixed several minor bugs across the mod.
* Naturally generated wooden tools in loot chests will no longer receive quality tags.
* Rebalanced the forging minigame and fixed a bug that caused perfect/good zones to stop shrinking.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }