* Added a new state for damageable items: **Broken**
* When an item breaks, it has a chance of retaining itself based on the item's current quality. The higher the quality, the less likely it is to be destroyed when durability runs out (configurable).
* Added a new tag for blacklisting loot from having quality
* You no longer needs to make new blueprint when changing max uses config
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }