Added `mobs_ignore` power type:
# Mobs Ignore
[Power Type](https://origins.readthedocs.io/en/latest/types/power_types/)
Makes hostile mobs ignore the player.
Type ID: `sync:mobs_ignore`
### Fields
Field | Type | Default | Description
------|------|---------|------------
`mob_condition` | [Entity Condition](https://origins.readthedocs.io/en/latest/types/entity_condition_types/) | *optional* | If set, this will determine what entity condition the entity must meet in order to be effected by this power.
`bientity_condition` | [Bi-entity Condition](https://origins.readthedocs.io/en/latest/types/bientity_condition_types/) | *optional* | If set, this will determine what bi-entity condition the entity must meet in order to be effected by this power.
`provokable` | [Boolean](https://origins.readthedocs.io/en/latest/types/data_types/boolean/) | `true` | If set to false (or omit it), then mobs will always ignore the player, even if attacked.
### Example
```json
{
"type": "sync:mobs_ignore",
"mob_condition": {
"type": "apoli:entity_type",
"entity_type": "minecraft:skeleton"
},
"provokable": false
}
```
This power causes skeletons to ignore the player.
Optional dependencies
AspectsLib
Any compatible version
LambDynamicLights - Dynamic Lights
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }