
This update contains major changes that I am new to implementing, so if you find a bug, please report it by joining the [Discord!](https://discord.gg/PtT2DPQ6Mf)
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## Additions:
- Changed every item to have its vanilla counterpart in GUIs, Item Frames, and Shelves
- Added ability for every item to use its custom 3D model **in item frames** when renamed to itself (e.g. rename Diamond Sword to _Diamond Sword_ to use 3D model **in item frames**)
- Changed pack file name and pack.mcmeta file to use formatting codes
## Changes:
- Updated Coal & Charcoal
- Updated Clay Ball
- Updated Bread
- Tweaked Bow & Crossbow
- Tweaked Carrot & Golden Carrot
- Tweaked Ghast Tear
- Tweaked Compass & Recovery Compass
- Tweaked Raw & Cooked Chicken, Rabbit, & Mutton
## Fixes:
- Fixed missing particle texture on various consumables
- Fixed inconsistencies between bottled item textures
- Fixed inconsistency between bow string and fishing rod string color palettes
- Fixed Clock, Compass, & Recovery Compass placements in Item Frames
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }