## Changes and Fixes
### Worldgen
* Worldgen has been reworked again, remaining similar to 2.0.0, but with less terrain height variation, and proper biome distributions
* Some biomes have been reworked with new features, and fixes towards features that were missing
* Caves now carve through the islands
* At this time thickets are still difficult to traverse, but will be reworked in the next minor release
### Crops and Food
* Swedroot can now be found growing under the islands, grow it on blocks with water above them
* Amadrys drops more frequently from Honey Nettles found in Highlands Shields
* Several bugs related to the flax crop and wild flax have been resolved
* Mushrooms can be found on the surface and underside of islands
* Aerbunnies reliably drop meat
### Misc
* Moas are now properly ridable and have had a few bugs fixed regarding movement and flying
* Aechor Plants no longer spawn in unfair places
* The "I've been falling, for 30 minutes!" advancement now triggers properly
* BClib and Farmer's Delight conflicts have been resolved
* Broken recipes for Paradise Lost chests and boats have been fixed
## Notice
Paradise Losts' world generation is still a work in progress, but please provide feedback to us if particular features are problematic, or you have suggestions to fix them. We understand there can be a lot of problems encountered, and are working to make the most people happy, providing a dimension mod with interesting and fun to explore terrain.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }