# Changelog
All notable changes to **ParCool+ / Compatibility Addon** (NeoForge) are documented here.
## [1.1] - 2026-04-01
### Added
- **Entity Model Features (EMF)** client integration: registers EMF’s `registerVanillaModelCondition` (via reflection) so that during selected ParCool parkour actions the player can use the **vanilla model path**, improving poses when using **CEM player models** from resource packs together with **Entity Texture Features (ETF)** / **EMF**.
- Optional mod metadata in `neoforge.mods.toml` for **Better Combat**, **Carry On**, **Player Animator**, **ETF**, and **EMF** (compat loads only when those mods are present).
### Notes
- **Fast Run** / **Fast Swim** are intentionally **not** included in the EMF vanilla-model condition so **Player Animator** can still take priority there.
- **Paraglider**-style cases are handled in **ParCool** itself; this addon does not add a separate Paraglider module.
### Requirements (this release)
- Minecraft **1.21.1**, **NeoForge** (see `gradle.properties` for pinned NeoForge build).
- **ParCool** **≥ 3.4.3.1** (required).
### Added
- Initial **NeoForge 1.21.1** release of the compatibility addon fork.
- **Better Combat** integration to reduce animation clashes with ParCool moves.
- **Carry On** integration to block ParCool actions while carrying.
- **Player Animator** integration so Player Animator can win in conflicting animation cases.
- Mixin plugin scaffolding (`parcool_compat_addon.mixins.json`) for future / conditional mixins.
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }