# 0.8
v0.8 comes with a couple new particle effects, some fixes and tweaks, and a new feature for resourcepacks
## New Particles / Changes
### Block Particle Overrides
- New Chain Links override (applies to vanilla chain and #c:chains block tag by default)
- New Sugar Cane override (applies to bamboo, mangrove roots, and sugar cane by default)
- Adjusted the texture of the Snowflake override to be more like the one seen in v0.4, now also behaves more like other 'dust' particles in the mod
- Dirt Path blocks now use the Grass Blade particle override
### Entity Particles
- New Lighting Strike particles, sparks and arcs will fly out from where a lightning strike hits for a short amount of time
### Item Interactions
- New Honey Collection particles, will spawn when harvesting honey bottles from a bee next or hive. Also replaces vanilla honey drip particles that appear underneath bee nests or hives
### Fluid Ambient
- Added a configurable list of blocks that can emit underwater bubble stream particles, it is no longer hardcoded to seagrass
- Underwater bubble stream particles no longer get stuck on the underside of blocks, instead they will pop when hitting the bottom of a block
### General
- Adjusted the particle spawning logic for blocks with smaller hitbox sizes. Should result in better looking particles when placing / breaking small blocks such as buttons or snow layers
- Vanilla Firefly particles no longer get stuck on the top or bottom of blocks
- Added an option to disable fixes to Firefly particles. This includes fireflies dying in air (been in this mod since v0.7), and fireflies getting stuck on blocks
- Egg and snowball projectile particles now have outward velocity like they did around Minecraft 1.12
## Bugfixes
- Fixed the 'particle z-fighting fix' not working properly with some particle overrides
- Fixed lava bubble pop textures having a really high resolution
## Resourcepack Features
Added a way for resourcepacks to provide alternative particle palettes for blocks. These are located under `assets/<block namespace>/textures/eg_particle_interactions/particle_palettes/<block id>.png` and can be any size.
The mod will attempt to use these palette textures for dynamically coloured particles, otherwise it will fallback to the block model's particle texture.
As a result of this, the colours for grass black particles on grass blocks are no longer hardcoded to the `grass_block_top` texture. Dirt paths, grass blocks, bamboo, and sugar cane have builtin palettes
## Other
- Switched to a stonecutter + arch loom build setup, shouldn't cause any issues but please report them if you spot any!
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }