# Content
- Added new feature which allows users with specific items in hand, hit through foliage and other blocks (by default sword and axe items, but can be adjusted with a new item tag `pathly:raycast_pass_through`). This feature can be toggled with the new `meleeHitsThroughBlocks` gamerule.
# Fixes
- Added variable max scan depth for breaking multiple blocks above valid "pathable" blocks. This can be adjusted with the new `pathTopReplacablesScanDepth` gamerule.
Optional dependencies
Twigs
Any compatible version
This Rocks!
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }