This is a very small update that doesn't bring any new features, but *does* address two minor (theoretical) bugs that never (to the best of my knowledge) caused a problem.
- `#is_paused` is now set to 0 when the pack is first installed, before the time gets paused for the first time. This means that you can now 100% rely on `#is_paused` (scoreboard `pause_day_cycle.dummy`) to *always* have a value of 0 or 1.
- The pack now doesn't rely on its own function tags to implement its functionality. This prevents a subtle bug where a datapack that uses the pause/resume function tags could be placed *before* Pause Day Cycle in the load order, so when its functions would be called the gamerules wouldn't have been set yet.
It also adds support for the `supported_formats` mcmeta property, so now it's marked as supporting game versions back to 1.13. I haven't tested on 1.13, but this only uses simple commands, so I'm *pretty* sure it works. [Let me know](https://github.com/clo4/datapacks/issues) if it doesn't!
(and it also adds a pack.png, whoops!)
Optional dependencies
Detect AFK Players
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }