Changed the name to **peakstamina** since it better fits what the mod is actually doing.
Added a config so you can change the amount of time the player must be in the red zone before they start gaining fatigue penalty.
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### New Configuration
* **Option:** `fatigueDurationToPenalty`
* **Description:** Sets the ticks spent in critical stamina (red zone) before permanent fatigue penalty begins.
* **Default:** `240` ticks (12 seconds)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }