### **Bugged, Download 1.6.12**
### **Sleep Mechanics**
I have added a few optional changes to the fatigue system
**Default:** Fatigue recovers slowly over time (like before) and sleeping clears it, consumables work too.
**Hardcore:** Fatigue **never** recovers naturally. You must sleep to rest or eat consumables that recover fatigue. You have to sleep FULLY not just tap it and leave it.
You can configure the amount cleared when sleeping
**Updated the Consumables Feature**
Separated the penalty removal and curing into separate types, penalty now purely granted penalty gain resistance (same formula as before: 30% + amount%) and cure can now be used to target any specific penalty see examples.
`"minecraft:golden_carrot;PENALTY;20.0"` _(Grants ~50% resistance to penalty buildup for a short time, but cures nothing.)_
`"minecraft:milk_bucket;CURE;POISON;100.0"` _(Specifically removes the stamina reduction caused by Food Poisoning.)_
`"modid:itemid;CURE;name;50.0"` _(Targets a specific custom penalty key defined in your universal config, like Thirst or Temperature.)_
`"minecraft:golden_apple;CURE;ALL;50.0;PENALTY;25.0"` _(Removes 50 points from ALL penalties and grants ~55% resistance to future buildup.)_
`"minecraft:honey_bottle;CURE;minecraft:wither;100.0"` _(Removes the stamina penalty caused by the Wither effect. Note: Does not remove the effect itself unless the item does that normally.)_
**Stamina Depletion Changes**
Made it so that negative stamina depletion values are supported. Entering in a negative value will now restore stamina when that action is done. With that is a new attribute called `stamina_action_recovery` which multiplies the restored stamina from an action.
updated the command to support it.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }