## 1.1.13
- Shorten the rear suspension lines, especially the outer pair, so they terminate at the wing underside instead of passing nearly through the full aerofoil thickness.
- Move dynamic brake-branch endpoints just below and slightly inside the trailing edge to keep them connected without penetrating the canopy.
## 1.1.12
- Increase the normal steering visual range so the active hand makes a clearly readable lateral sweep from the rear camera.
- Strengthen the active wing-tip and trailing-edge down/back deformation while concentrating most of the bend in the outer tip section.
## 1.1.11
- Change paraglider steering-hand travel from a forward/back arm swing to a mirrored lateral sweep, making brake input clearly visible from the rear camera while preserving smooth input interpolation and line-to-hand tracking.
## 1.1.10
- Correct anatomical paraglider side mapping so each brake line connects its wing side to the matching hand and A/D deforms the matching wing tip.
- Smooth the actual steering-input-driven hand pull and release, tighten the active brake line, and add a subtle connected relaxation curve to the opposite line.
- Make outer wing tips inherit the reduced mid-wing bend so deformation grows toward the tip without splitting the wing or rotating an entire half as one rigid panel.
- Add deterministic Fabric ClientGameTest coverage with neutral, left-turn, released, and right-turn screenshots.
## 1.1.9
- Fix paraglider brake lines pointing in opposite front/back directions by using a stable mirrored line orientation.
- Attach all brake-line branches to the transformed lower trailing edge of the actual outer wing sections, including steering deformation.
## 1.1.8
- Paraglider: all lines thinner — suspension ~0.28 and brake lines ~0.36 (main riser slightly thicker than branches).
- Paraglider: **brake lines** from each hand to the trailing edge near the wing tips (main riser + 3 thin branches per side, dark graphite/red, slightly more visible than suspension lines).
- Paraglider: pilot **hand animation** follows real A/D (and double-tap spiral) steering — active hand lowers smoothly; releases return to the neutral brake-handle pose.
- Paraglider: turning side **brake line tightens** and tracks the animated hand; the opposite line stays neutral or slightly relaxed with a subtle sag (no rope physics).
- Paraglider: **wing-tip deformation** on the steering side — tip and outer trailing edge bend down/back proportionally (~12° max tip, ~7% chord TE move); leading edge and span stay intact; visual only (no physics change).
- First-person brake lines use a thinner translucent tint so they do not obstruct the view.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }