Mobpetting Changelog
Version 1.0.0 - Initial Release
Features
Pet Mobs - Press P to pet passive/tameable mobs with line-of-sight detection
Mob Taming System - Pet untamed animals 4 times consecutively to tame them
Healing - Each pet heals the mob by 1 heart (2 HP)
XP Reward - Gain minimal XP (1 point) for petting mobs (non-farmable)
Visual Feedback - Heart particles spawn around petted mobs
Audio Feedback - XP pickup sound plays when petting
Mob Freezing - Mobs freeze for 10 ticks while being petted
1 Second Cooldown - 1 second cooldown between consecutive pets (prevents spamming)
Non-Spammable Key - P key must be released and pressed again (no holding)
Mechanics
Distance Check - Must be within 3 blocks of the mob
Line of Sight - Must be looking at the mob (dot product check)
Mob Types Supported - All passive animals and tameable mobs (cows, sheep, wolves, cats, etc.)
Taming Progress - Extra hearts spawn when taming is complete
Per-Player Tracking - Each player can tame their own mobs independently
Technical Details
Built with Fabric Modloader
Single-file architecture with embedded styles
Server-side cooldown enforcement
Client-side key validation
Networking via Fabric API PayloadType
Code Structure
PettingHandler.java - Server-side pet logic and taming system
MobpettingClient.java - Client-side key binding and packet sending
Mobpetting.java - Main mod class with configuration constants
PetMobPayload.java - Network payload for client-server communication
Configuration
PET_COOLDOWN_TICKS = 20 (1 second between pets)
PETS_TO_TAME = 4 (4 consecutive pets to tame)
Known Limitations
Only works on passive/tameable mobs (not hostile mobs)
Taming counter resets if you don't pet consecutively
XP reward is minimal to prevent farming exploits
Future Improvements
Custom mob sounds per species
Taming progress
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }