- **Per-Pet Item Interactions**: Customize each pet individually by right-clicking them with specific items:
- **Stick**: Ray-casts a full Status Report of the pet's current AI settings.
- **Sword**: Toggles **Aggressive Mode** (Will attack mobs that the owner attacks).
- **Shield**: Toggles **Self-Defense** (Will retaliate if damaged).
- **Cookie**: Toggles **Guard Mode** (Will protect the owner if they are attacked).
- **Lead**: Cycles through **Follow Distances** (5, 10, 20, 50 blocks).
- **Ender Pearl**: Cycles through **Teleport Distances** (10, 20, 50, 100 blocks).
- **Clock**: Toggles **Whistle Response** (Force ignore or force respond to whistles).
- **Item Interaction Configs**: Added server-side toggles for every item interaction, allowing server owners to restrict per-pet customization.
- **Pet Categories**: Introduced 20 per-player attribute slots (`petting:max_pets_category_1-20`) and a new `petCategories` config list for complex, group-based pet limits.
- **Max Pet Attribute**: Migrated the global Max Pet limit to a per-player Attribute (`petting:max_pets`), enabling dynamic limit scaling.
- Refined the **Pet Tether** interaction to be integrated with the new item-based customization system.
- Updated the Goat Horn Whistle to respect per-pet whistle overrides.
- Check [GitHub Repo](https://github.com/yigit-guven/Petting) for full development history!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }