**"1.20.2 (Alpha 5)"**
* * *
- The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
- The minimum Forge version for this update is 48.0.22 and is required for a Pixelmon client to run.
- Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating..
- If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.
#### Additions:
- Added a "logical NOT" spec so now you could do `random legendary !mew` to get a random legendary that is not mew
- Adds Legend Plate to summoned Arceus
- Adds Mirror Herb, Legend Plate, and Blank Plate
- Adds new particles to the vanilla particle system
- `/particle pixelmon:cyclone 1.0 255 255 255 255 255 ~ ~ ~`
- `/particle pixelmon:shiny 0.5 60 255 215 0 255 ~ ~ ~`
- `/particle pixelmon:flame_particle 2 255 255 255 ~ ~ ~`
- `/particle pixelmon:shadow 1.0 255 255 255 255 255 ~ ~ ~`
- `/particle pixelmon:blue_magic 1.0 255 255 255 255 255 ~ ~ ~`
- `/particle pixelmon:yellow_magic 1.0 255 255 255 255 255 ~ ~ ~`
- `/particle pixelmon:sling_ring 1.0 255 255 255 255 255 ~ ~ ~`
#### Changes:
- Updated to Minecraft 1.20.2
- Made Stench, White Smoke, and Quick Feet reduce spawns around the player
- Changes circling orbs on chalice to fit 18 plates
#### Fixes:
- [Suggestions](https://pixelmonmod.com/viewtopic.php?f=146&t=34421&p=217042&hilit=ore+sense#p217042) Fixed ore sense not recognizing deepslate ores and updated the shapes for the new 1.20 ore shapes
- Fixed the party overlay GUI not having a transparent background
- Fixed dens not being affected by gravity
- Fixed dens not sinking in water
- Fixed wishing peices not being able to be thrown into dens
- Fixed the `random` spec not working with entity requirements such as bosses with pokespawn command
- Fixed bosses, and pokemon with shaders applied, causing player disconnects/crashes
- Fixed the player's party not overflowing into their PC correctly
- Fixed player's daycare not storing correctly
- Fixed async entity creation causing arclight crash
- Fixed NPC parties not loading in world generation, and structures
- Fixed random spec only giving/spawning bulbasaurs
- Fixed EggHatchEvent firing twice
- [21119](https://pixelmonmod.com/tracker.php?p=2&t=21119) Fixed catching a shiny pokemon causing a crash
- [20979](https://pixelmonmod.com/tracker.php?p=2&t=20979) Fixed arc chalice not functioning at all
- [20894](https://pixelmonmod.com/tracker.php?p=2&t=20894) Fixed particles (shiny, and battle) not rendering properly
- [21068](https://pixelmonmod.com/tracker.php?p=2&t=21068) Fixed essence jars not rendering on "Fabulous!" graphics
- Fixed legendary bird orbs not showing progress
- Fixed giving held items when in creative not working
- [20879](https://pixelmonmod.com/tracker.php?p=2&t=20879) Fixed items not rendering on the player's head for non-slim (Steve) skins
- Fixed double battles (and any battle with rules) causing the client to be kicked
- [20948](https://pixelmonmod.com/tracker.php?p=2&t=20948) Fixed bosses not dropping items after the first pokemon faints
- Fixed pokemon entities not appearing in the world after a party member faints
- Fixed not specifying args after `/pokekill` not working
## Battles:
- [20905](https://pixelmonmod.com/tracker.php?p=2&t=20905) Fixed switch moves, such as Volt Switch, not dealing any damage to the target
- Fixes moves continuing to be treated as Z-moves after being used
## Translation:
- Updated Ukrainian translation.
- Updated Korean translation.
- Updated Traditional Chinese translation.
## Developer:
- Prevent deadlocking the default storage executor service by adding additional threads
- Made the `clearAll` method clear loading cache, and cancel running tasks
- Changed Ribbons to create using Pokemon object rather than Pixelmon entity (this was causing crashes on hybrids)
- Changed error for `Specification#matches` to be understandable when giving an invalid object type to the method
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }