**"1.21.1 (9.3.12)"**
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- The Java requirement for 1.21.1 is Java 21. This will come shipped with most launchers. For manual installation, you may need to install a later JDK.
- The minimum Neoforge version for this update is 21.1.200 and is required for a Pixelmon client to run.
- Beta releases will move to the recommended downloads after a few days of public release.
#### Additions
- New Pokemon have been added:
- Iron Crown
- Iron Boulder
- New Research has been added.
- Capture Cobalion to begin a new research.
- Capture Terrakion to begin a new research.
- Added AG Rotation, AG Triples, Uber Rotation, and Uber Triples battle rules.
- Added a new Monotype battle rule, now available in the "AG Monotype" PvP battle rule set.
- Includes new configuration files: `monotype.json` and `ag_monotype.json` to enforce monotype team restrictions.
- Added a new `Poké Ball Rendering Mode` setting under `Options → Video Settings`
(Auto — default, Smooth, Blocky, Sprite; Auto follows your global rendering mode).
- Added a new keybind to instantly open the summary screen of your currently selected Pokémon.
- The same keybind also opens the summary screen while hovering over a Pokémon in your inventory UI.
#### Changes
- [23130](https://pixelmonmod.com/tracker.php?p=2&t=23130) Shoulder-riding Pokémon now give a message when they fall off.
- Overhauled the Poké Ball capture and send-out animation.
#### Fixes
- Amaura and Aurorus now display their manes correctly from both sides.
- Binacle’s model no longer appears see-through in certain areas.
- Cosmog’s body no longer shows unintended holes.
- Tinkaton’s hammer now renders properly without transparency issues.
- Vivillon’s wings are now visible from both sides.
- Petilil and Lilligant have had model holes fixed and now include proper animations.
- [23130](https://pixelmonmod.com/tracker.php?p=2&t=23130) Pokémon no longer become wild or duplicable when falling off a player’s shoulder; they now return to their Poké Ball under proper conditions.
- [23130](https://pixelmonmod.com/tracker.php?p=2&t=23130) Pokémon are far less likely to slip from a player’s shoulder, only doing so when the player takes damage or dies.
- Critical Capture particles now trigger at the correct moment.
- Poké Balls no longer fall through the ground during captures in battle.
- Restored missing Poké Ball capture and release sounds.
- Critical captures now always perform a single shake.
- Shake animations now play correctly.
- Red ring flash during the shake sequence now displays properly.
- Thrown Poké Balls no longer veer off in random directions during battle.
- Proper momentum is now applied after the beam animation, allowing the ball to fall naturally.
- Fixed an issue where Pokémon could take non-battle damage during battles, causing them to faint and crash the encounter (especially when attempting to catch).
- Fixed a crash that could occur after finishing a battle when a Pokémon attempted to level up or evolve without a valid storage reference.
#### Battle
- Fixed an issue where Pokémon could take non-battle damage during battles, causing them to faint and crash the encounter (especially when attempting to catch).
- Fixed Pokémon not giving the correct drops after being KO’d.
- [23095](https://pixelmonmod.com/tracker.php?p=2&t=23095) Level-up messages in battle now appear only once instead of duplicating.
- [23095](https://pixelmonmod.com/tracker.php?p=2&t=23095) Level-up and move-learning screens no longer trigger twice.
- [23095](https://pixelmonmod.com/tracker.php?p=2&t=23095) Level-up, move-learn, and forfeit screens no longer disrupt the battle menu’s rendering.
#### Datapack
- Added `use_move` interaction event
- Added `hit_crit` interaction event
- Added `equip_item` interaction event
- Added `slicing_move` interaction condition
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }