- Fixed small start voxel edge case @pianoman911
- Inject cull player instance into tracked entity instance -> Better main thread performance @pianoman911
- Added own fast stack implementation as efficient tracked player holder -> Less heap allocation @pianoman911
- Skip creating filtered player list in cull tick -> Less heap allocation @booky10
- Fix some folia concurrency issues @booky10
- Don't modify start position when ray tracing blocks -> Fixed Third person views @booky10
**Full Changelog**: https://github.com/MinceraftMC/PlayerCulling/compare/2.0.1...v2.0.2
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }