## 1.2.44
- Fixed the main menu failing to load when a singleplayer world is corrupted
- Fixed the previous world staying in memory after leaving a server or changing dimension if the cosmetics preview had been opened in-game
- Fixed pets disappearing after changing dimensions or switching lobbies, and pets lingering after their owner unequipped them out of view
- Fixed every opened multiplayer screen staying in memory while featured servers were shown
- Fixed a failed or cancelled friends-hosting attempt keeping shared resource packs in memory and auto-publishing the next singleplayer world to a stale session
- Fixed cosmetics seen in the store or on other players staying in memory until disconnecting
- Fixed the first world joined staying in memory for the whole session when Mount Opacity is installed
- Fixed social and cosmetic events being processed twice, causing duplicate refreshes and extra network requests
- Fixed Social chat message history using more and more memory over long sessions
- Fixed the main menu using more memory each time it was opened and re-pinging the featured server every time
- Fixed memory building up when the game repeatedly creates crash reports for errors it recovers from
- Fixed Poly+ multiplayer connections dropping after switching Poly+ accounts or quickly rejoining a hosted world
- Fixed several smaller memory and resource leaks around server connections, Microsoft sign-in, P2P voice chat, tab list badges, player names, store images, the social overlay and the main menu panorama
- Fixed cosmetics on other players sometimes no longer updating after a failed request
- Reduced stutter and memory churn from player previews in the cosmetics menu and main menu
- Fixed the purchase history tab constantly reloading
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }