- fixed 3 builtin colormaps having a 0 alpha channel when used on items
- fixed sound emitters cancelling particle emitters
- changed a bit particle types json syntax to be more organized
- particles with physics will now check for collision with nearby solid blocks before spawning
- made custom particles bounding box smaller
- fixed colormap random not being seeded off current block pos
- changed "y_level" default sampler behavior a bit
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }