The first Beta release is upon us! Many backend fixes and tweaks have been made!
* Fixed all of the EUP Mastery Advancements, so they actually work!
* Tweaked the requirements of the above and rebalanced some of them
* Increased Teleport Range to 400 blocks, added Alicorn version with 1000 block range, may tweak again in the next patch
* Fixed Thunder's rainstorm logic, so now it should properly fire with the correct energy requirements
* Added Ad Astra's Steel Plating to "conductors" blocks. Be careful when using Shock Ray.
* Added crop harvest logic to the Flora Mastery advancement. No more cheesing the advancement by harvesting unripe crops.
* Added lots of modded metal armors to the "conductive armor" logic - stay grounded and wear these armors when fighting a Shock Ray user
Future Goals and Improvements:
* Balance Teleport some more
* Balance Advancements some more
* Ensure all energy-based abilities have unified "no energy" logic
* Research ways to make mobs ignore a specific player
* Herbivores can eat grass and other inworld blocks directly?
* Backport changes to MC 1.19.2 / Origins 1.7.x?
* Upgrade to MC 1.20.2 / Origins 1.11.x?
As always, suggestions, bug reports, and so on are massively helpful. I can't test everything on my own, so don't be afraid to let me know what's what.
Optional dependencies
Custom FOV
Any compatible version
HD Skins
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }