Massive rework to make the mod data-driven. See GitHub README for more info (once I update it).
Recipes can now be applied to any type of cauldron.
Converted existing recipes to data-driven format.
Added turtle shell support.
Fermented spider eye effect now data-driven.
Added Cauldron heating/chilling, by placing specific [data-driven] blocks under the cauldron.
Added the ability to tip arrows (8 per level).
Known bugs:
* Tipped arrows display their custom effects as being 1/8 the duration
* Using a brewing stand to make custom potions splash or lingering removes all effects.
These bugs are inherent to Minecraft itself which makes them rather tough to fix. [aka. these bugs are present in vanilla, reproducible via commands or nbt modification]
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }