**Key Changes**
- A shadow softness setting has been added.
- Shadows are now lighter.
- Settings no longer uses variable names.
- Fixes issues with shadows.
**Details**
- gbuffers_block, gbuffers_entities and gbuffers_terrain's fragment & vertex shaders are now using the same files
- Slightly changed how shadows are handled to allow for a PCF implementation.
- Added a simple shadow softness implementation (PCF) and a shadow softness toggle to settings.
- Fixed an issue where shadows being enabled might've made scenes look brighter.
- Made shadows lighter.
- Settings no longer uses variable names.
- Glass no longer casts shadows.
**Full Changelog**: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.4...Alpha-V.0.5
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }