# Punchy v2.5.8 released.
Focused on gameplay consistency, animation fixes, model alignment improvements, and general QoL updates.
## Added
- New line positioning controls in the Hand menu (F8), making alignment easier for custom rod 3D models.
- **New Wiki fully updated and revamped: https://wiki.punchymod.com/**
## Fixed
- Adventure Mode now correctly triggers Punchy swing/mining animations even when block breaking is denied (vanilla behavior).
- Fixed invalid attack transforms after leaving crawl mode.
- Improved Punchy menu usability by temporarily forcing GUI Scale = `1` while open and restoring user settings on close.
- Fixed walk bobbing issues on blacklisted items (especially noticeable with TACZ while aiming/moving).
- Fixed trident charge cancellation when switching hotbar slots.
## Known Issues
I cleaned up and fixed several gameplay issues, but performance reports are still being investigated. Most cases seem to be caused by mod incompatibilities creating stuttering/FPS drops rather than Punchy itself. Some setups run perfectly fine while others conflict with Punchy's systems. Compatibility improvements are still in progress.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }