# Punchy v2.8b
## Added
- Added `related:<name>` compat selectors to apply one item tuning to all items with a matching name, including explicit item and arm kinds.
- Added experimental per-item locomotion animation types for idle, directional walking, sprinting, jump, fall, and landing clips.
## Fixed
- Fixed mining loop animations restarting when enchantment or runtime item components change during mining, including Penchant progress updates. Thanks to BigFlyingBird for reporting this.
- Fixed stale single-arm animation handoffs revealing an empty offhand after the equip transition.
- Fixed preserved dual-handed overlap clips incorrectly keeping global offhand visibility during single-arm actions.
- Fixed `disable_mining` items repeatedly advancing attack combos while holding a block; one attack is now promoted per continuous press and jump-critical swings remain intact.
- Fixed resource-pack merging so lower-priority `enchantment_variants` and their `particle_emitters` are preserved when a higher-priority animation pack defines the same item.
- Fixed legacy resource-pack shader overrides in Minecraft 26.x causing resource-pack loading failures.
- Fixed trimmed chestplate sleeves rendering completely black when armor arms are shown in first person. Thanks to An ti một and Hvastun, for the help with this fix.
## Performance
- Improved overall performance part 1/2.
## Notes
- A complete QA modpack with the mods most likely to conflict with Punchy has not been assembled yet. This build has not received thorough testing and may still contain bugs.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }