Patch notes:
> - Fixed a glitch where the darkness killer's ability reset (system of advancements that allow you to use abilities more than once) only worked for Subzeroditto, it now works for everybody
> - Fixed a glitch where sinner moveset giving at the start of a round was attempting to call a killer function that didnt exist, thus not giving you a moveset, they now all work
> - Fixed a glitch that subsequently occured after patching this where the Sulfur killer moveset give was attempting to call a non-existent sinner function
> - Reworked the killer and sinner choice system behind the scenes so when I want to make a new killer/sinner I only need to update one file instead of a file for every killer/sinner
> - Added some abilities for the next killer (unfinished)
Plans for next update:
> An Ancient Magic Long Forgotten
> - Custom Killer and Sinner support via a scoreboard value updated at the start of a round
> - Archmage killer, who utilises a mana system with very short cooldowns, rather than long cooldowns
> - Magnet Technician, with a very unique slow, blind, and weakness projectile, but not a stun, also todo's boogie woogie (sorta)
> - more...?
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }