> **This is pre-release. All contents included on pre-release are subject to change, and may contain bugs/glitches.**
Surprise! Here comes some surprise pre-release update with some policy changes.
## What's new?
### Release Schedule changes
Previously, I had a poll about the release frequency on the FabricMC Official Discord server. However, since many people prefer both one-week and four-week frequency, I have made the decision to release every stable release for two weeks.
Some people prefer having the latest patches and things, and other people having four weeks are okay too. So maybe two weeks might be fine for all of you. Here is what we have changed:
* All releases get published every Wednesday (in JST). This is the same date as the weekly snapshot release in Java Edition. Explicit time is not decided, so keep an eye out when an update drops!
* The stable release's update frequency is now two weeks once again. Hopefully this should satisfy both people who require the latest mod version and people who do not wish to have too much hassle.
* Pre-releases and Camellia branch's update frequency remains unchanged.
### QuantuMiz
* Added Enhanced Block Entities, StutterFix
* Removed ThreadTweak due to lack of development activity
* Updated Fabric API, ModernFix
* Disabled, for now: MoreCulling
### QuantuMiz Nanon(3.1.x) and beyond
Until now, QuantuMiz did not add [Concurrent Chunk Management Engine(C2ME)](https://modrinth.com/mod/c2me-fabric) due to stability issues. However, most of the optimization modpack includes C2ME, and most mods now recommend using C2ME together (e.g., Noisium, StutterFix, and many other optimization mods). They all have proven that C2ME is now in a perfect state (though the author states that this isn't perfect), and the recommendation is that that mod can safely be used. Since the QuantuMiz project does NOT alter any of the new contents and gameplay, it should be safe for most use cases. **Starting with the Nanon (3.1.x) release, C2ME and Noisium will be included by default.** This should greatly improve the worldgen and chunk loading performance, unlike before.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }