- New features
- Pipeline settings rewrite
- Add preset mode for simplified settings
- Add default module position to avoiod module overlap
- Simplified labPBR texture load (No pre-process is necessary)
- Tone mapping enhanced
- Add center mode (depends on the pixels around cross air) and global mode
- Add more mapping methods
- Expose more settings
- Integrated [Nvidia SHaRC](https://github.com/NVIDIA-RTX/SHARC)
- Integrated [XeSS SR](https://github.com/intel/xess) (Windows only)
- Ray Tracing module improved
- Expose the part of ray tracing shaders for dynamic runtime modification (experimental, WIP)
- Optimized the internal RT shaders for less registers and SMs usage
- Split reflection and refraction in two paths for better reflection and refraction results
- Rewrite NRD module following the [NRD sample](https://github.com/NVIDIA-RTX/NRD-Sample), works fine for reflections with Reblur. Relax will be added in the next versions.
- Expose almost all ReBlur settings
- Still a little bit noise for refractions. Optimization is WIP.
- Add basic emission textures
- Issues fix
- Fix the bug where it is pure black at certain time
- Fix the path for wide character (Although DLSS still needs path with ASCII characters)
- Fix the bug of the DLSS mode settings
- Remove the selection box and hit box from the tracing path
- Fix the incorrect labPBR decode
- Fix hand for incorrect render issue
- Fix the wrong vulkan texture format
- Fix the module shift issue in pipeline mode
- Fix memory leakage on host and GPU
- Remove the hard dependency on DLSS. If the DLSS libs are absent, it will default to NRD.
- Fixed the missing biome texture for grass block sides
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }