This version bumps the mod to **`2.0`** _(as it should've been the moment NeoForge was supported lol)_. This also adds a new feature called `command payloading`!
### How to use?
User can add command payloads using the following signatures:
- **`/reconnect execute <command>`** or
- **`/reconnect execute delay [time] <command>`**
User can add a command payload with or without forward slash, for example:
- **`/reconnect execute lobby bedwars`** or
- **`/reconnect execute /lobby bedwars`**
### Payload interval
User is given an option to add a delay to their payload call, delay time can be defined by `seconds (s)`, `minutes (m)`, and/or `ticks (t)`.
For example: `/reconnect execute delay 5s lobby`
### Additional information
- User is notified through overlay message whether the command payload is being executed
- User is also notified when the mod finishes executing the command payload
### Restrictions
- Inaccessible for the reconnect button
- Payload recursion is not allowed
- This means the user is not allowed to do the following: **`/reconnect execute reconnect execute reconnect`**, this for example throws an error feedback
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }