๐ ๏ธ Bugfixes ๐ ๏ธ
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- Fixed a crash related to possessing units with anchor points
- Bears and Zoglins now respect evasion chance
- Fixed grass blocks being tinted weirdly
- World generation is now back to its pre-1.3.3 state (no caves, flattened biomes, surface ores)
- Fixed /gamerule doDaylightCycle messing up the time of day clientside
- Marauders can no longer stun invulnerable or evaded targets
- Iron golems, wardens and witches can now pick up resources
- Fixed Slimes and Magma cubes being unaffected by weakness and strength
- Starting bats now spawn higher in the air so they don't get stuck inside the mausoleum
- Windcallers and Militia can now be converted by Drowned
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }