⚖️ Balance ⚖️
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- Regeneration now works on undead mobs
- Iron hide amulets are no longer sold at the market
- Boots of swiftness are now uncommon
⚙️ Quality of Life ⚙️
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Changed the `/gamerule randomItemDrops` options:
- **0 - disabled** (except items given to units by mapmakers)
- **1 - enabled**, players get completely different drops
- **2 - enabled**, players get the same rarity of drops (NEW DEFAULT)
- **3 - enabled**, players get the exact same drops
A particular rarity of item is guaranteed for each item dropped if mode 2 or 3 is set:
- 1st drop: common
- 3rd drop: uncommon
- 5th drop: rare
- 7th drop: epic
- All other drops are: 40% common, 30% uncommon, 20% rare, 10% epic
- There are never any repeated items
🛠️ Bugfixes 🛠️
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- Fixed bridges being unable to be built on some maps
- Panda splash damage is now always 50% of its attack damage instead of being hardcoded at 4
- Explosive hits now use the RoN attack damage attribute instead of the vanilla one
- Enderpearls now correctly drop in stacks of 3 instead of 1
- Fixed Totem of Shielding not working against arrows or tridents
- Beenest armour now correctly records overflow damage
- Using ground-targeted items on buildings no longer selects the building
- Heroes revived with items that grant max health and mana now have their health and mana fully restored
- Fixed mob effects sometimes appearing clientside incorrectly
💬 Languages 💬
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- Updated Russian (ru_ru) Thanks @Azore!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }