⚖️ Balance ⚖️
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- Weakness and Strength now affect all unit auto-attacks, modifying it by 20% of base damage per level
- Wither Skeletons now cause stacking weakness on hit
- Regular units can have max 4 stacks of weakness, heroes can have 2
- Wither Death Clouds add 1 stack of weakness
- The Wretched Wraith can now produce snow on full-cube building blocks
- This excludes things like stairs, bottom-slabs, plants and skulls
⚙️ Quality of Life ⚙️
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- Improved hero particle effect visibility and added level up particles
- Hero and higher value units are now prioritised for selection and attacks when mousing over dense groups
- Workers rallied to a resource now auto-gather that resource even if the exact block is already mined
- /rtsapi-set-unit-enemy-search now stops all current unit actions before applying the new search type
- Workers ordered to hunt an animal when at max resources will first drop them off
- Items that units pick up including resources and Piglin Merchant loot now have mouse-over tooltips
- Neutral buildings with 1-9 blocks are no longer shown on the minimap
- Neutral buildings with 10-49 blocks are now smaller on the minimap
🛠️ Bugfixes 🛠️
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- Workers assigned to a farm can now always reach all food blocks on that farm
- Big units no longer get stuck on transport portals when going through in big groups
- Fixed having incorrect population values when switching between singleplayer maps
- Fixed Wretched Wraiths taking damage from going underground with Frostblink
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }