⚙️ Quality of Life ⚙️
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- Vanilla monsters and piglin mobs are no longer aggressive to their RoN faction counterparts
⚖️ Balance ⚖️
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- All players now start with 5 workers at the start of the game
- Raised starting resources by 50 food and 50 wood
🐷 **Piglins**
- Obsidian near lava now catches fire - this discourages crossing obsidian lines formed across lava
- The Heavy Tridents upgrade has been replaced with Greedy Tridents
- Costs 350 wood, 350 ore, 160s
- When upgraded, headhunter tridents are enchanted with Looting I, granting a 25% bounty to any units they kill
- To get the bounty, the headhunter needs to be the one to kill the unit
- Looting also works for any unit if they have a weapon enchanted with it via commands
- This does not stack with the 25% bounty granted by neutral units
🧑 **Villagers**
- Villager house cost reduced from 100 wood to 90 wood
💀 **Monsters**
- Pumpkin farm cost reduced from 200 wood to 175 wood
- Planting pumpkin seeds no longer costs wood
- Wraiths now transfer their remaining health into the unit that they possess to heal it
- Monster unit regen at night increased from 1/12hp/s to 1/8hp/s
- This is still doubled if it's both true night and you're in a night zone
🛠️ Bugfixes 🛠️
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- Fixed a crash related to molten bomb explosions near buildings
- Workers are much less likely to walk into water when placing a building near water
- Fixed existing headhunters not showing an enchantment tooltip when upgraded
- Villager stockpiles no longer have scaffolding so workers don't get stuck in them
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }