๐๏ธ Custom Structures ๐๏ธ
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โ ๏ธ **This patch reworks save files for custom structures, so if you had any on your worlds, you will need to re-register them on this patch**
Added more options for custom structures:
- Nether conversion range
- Night radius
- Buildable by Villagers/Monsters/Piglins (in classic/wave survival)
- Build cost (also bounty cost at 25% rate)
- Garrison capacity
- Garrison range
Added Garrison Blocks:
- **Zone Blocks** mark where in a garrison units are considered to be inside to get bonus range and the ability to shoot out of it
- **Entry and Exit Blocks** mark where units teleport to when entering/exiting the garrison
๐ ๏ธ Bugfixes ๐ ๏ธ
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- Fixed not being able to hold alt and drag to pan or rotate the camera
- Zombie piglins now correctly have piglin faction bonuses (regeneration and speed on nether terrain)
- Militia Archers now remain as archers after saving and quitting
- Fixed unit movement issues when trying to use a neutral transport portal
- Fixed zombie villagers, skeletons and grunts sometimes spawning with extra equipment
- The Piglin Merchant's TNT no longer disappears when he dies
- Fixed not being able to control both shared allied units and your own units at once
โ๏ธ Quality of Life โ๏ธ
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- Workers can now chop jungle vines (worth 1 wood)
- You can now pre-queue all heroes for training before their altar is completed
- Added a global production queue to the top left showing all queued items from all of your buildings, thanks @PerseoJ!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }