๐ฃ **Pathfinding Overhaul** ๐ฃ
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Pathfinding has been massively improved in accuracy and efficiency
- It is auto-enabled on maps with a world border <=1024 blocks in size when the server is started
- It can be toggled in any map using gamerule `rtsPathfinding` but doing this may lead to performance issues
- Does not apply for slimes and magma cubes
Huge thanks to **@soly_dev** for helping with this!
โ ๏ธ **Mapmakers** please note this patch fixes the bug that caused custom buildings to transfer between singleplayer maps - but you can reenable this behaviour with `/rtsapi-export-custom-buildings`
โ๏ธ **Quality of Life** โ๏ธ
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- Reduced the minimum height difference that capitol animals can spawn at from 4 to 3 blocks
- Workers no longer knockback animals
- Added a new unit attribute "evasionChance"
- All projectiles roll a random accuracy value between 0 and 1 on spawn and miss targets with a higher evasion chance
- Slimes and magma cubes no longer auto-consume targets that have auto-consume on
- Villagers and zombie villagers now automatically drop their resources and gather nearby resources when they finish a stockpile
- Aggro range is now always as far as attack range at a minimum
โ๏ธ **Balance** โ๏ธ
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- Monsters can now substitute a Slime Pit for one of the Stronghold prerequisites
- Piglins can now substitute a Basalt Springs for a Wither Shrine for the Fortress prerequisites
- Castles now require a Witch Hut instead of a Barracks
- Wraith health reduced from 50 to 35, but they now have 50% evasion against physical attacks
- Windcaller health raised from 40 to 45
- Windcaller martial enchantment changed from Punch to Longshot (+4 range)
- Workers now drop off resources between kills if multiple animals are shift-queued
๐ ๏ธ **Bugfixes** ๐ ๏ธ
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- Fixed RTS Structure Blocks sometimes not creating a placed building
- Fixed summoned zombies taking up population
- All non-glazed terracottas and concrete powders now convert to netherrack and soul soil respectively
- Endstone and endstone bricks now convert to netherrack and nether bricks respectively
- Fixed custom buildings with small block counts displaying health incorrectly
- Fixed being unable to shift queue attack moves
- Fixed ghast fireballs being unable to hit windcallers
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }