๐ Hero Items ๐
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- Added 40+ new items useable by RTS heroes
- Heroes can hold up to 6 items each
- Regular units can hold items and use consumables if Item Backpacks is researched at a stockpile/civil portal (but they can't use spell items or benefit from passive stats)



๐น Market Reworks ๐น
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All markets now start as an unupgraded version for (75 wood, 75 ore) at the start of the game and can only be used for selling resources for emeralds and buying basic items.
Once you reach 60 population worth of buildings, you can upgrade it for (75 wood, 75 ore, 180s) to unlock resource buying and faction-specific items
๐ข Emeralds ๐ข
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Emeralds are the new 4th resource type, and are used when buying/selling items and resources at the market. All neutral units and buildings now drop emeralds as bounty, including enemies killed with with Greedy Tridents.
Also, the Piglin Merchant's passive now exclusively uses emeralds.
๐ง Item Drops ๐ง
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Items can also randomly drop from neutral enemies with a kill score system. Score per unit is equal to population +3 (+0 for spawner units). When a score Items sold at player markets do not drop randomly.
The score threshold is 12 + 4 per item dropped to a max of 48. When you pass the score required, a random item is dropped.
Mapmakers can also give items to regular units, which they will drop on death.
You can set `/gamerule randomItemDrops` to change how items are dropped:
- **0 - disabled** (except items given to units by mapmakers)
- **1 - enabled**, players get different drops
- **2 - enabled**, players get the same drops
๐ Custom Building Shops ๐
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Just like custom production buildings, you can make a custom building a shop by putting hero items in a chest (or other container block) then saving its structure again. You can adjust the stocked item with NBT tags:
- buyCost
- maxStock
- startingStock
- restockTicks
โ๏ธ Quality of Life โ๏ธ
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- Added bees as a new flying melee neutral unit
- Added passive effect icons and tooltips for units, including one to show the lifespan of summoned units
- Added creative tabs for all RTS-related blocks and items
- Reworked the unit armour tooltip for mixed armour types
- Updated the custom building menu with a tracker for shop items and added a guide for supported NBTs for shop items and spawn eggs
- All passive effects from items are new configurable unit attributes:
- critical_hit_chance (3x damage)
- explosive_hit_chance (50% splash damage)
- building_damage_bonus
- lifesteal (% of damage)
- mana_on_hit (% of damage)
- scale (visual only)
- faster_cooldowns (1.0 == 50% shorter cd, 2.0 == 66% shorter cd, spells only)
- Added new mob effects:
- invincible
- night_warping (night zone aura, range equal to amp)
- vigor (50% faster cooldowns and 1 mana/s per amp)
- villager_inspiration (militia aura)
- lifesteal (15% per amp)
๐ ๏ธ Bugfixes ๐ ๏ธ
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- Units that spawn outside of client render range are now immediately counted to population totals
- Fixed large custom buildings having extreme lag while building
- Fixed the Draw Aggro option for custom buildings not saving correctly
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }