๐๏ธ Custom Buildings ๐๏ธ
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- Added options to customise the icon and portrait block (the block must exist in the structure itself)
- Added options to make a building invulnerable and/or capturable
- Added an option to de-register a custom building (this also removes all placements of that building)
๐ ๏ธ Bugfixes ๐ ๏ธ
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- Fixed the minimap centering being off when the camera is rotated
- Fixed Hoglin riders ignoring move commands when attacking a target
- Fixed custom buildings not immediately disappearing after being destroyed
- Fixed an issue with custom building saves duplicating
- Fixed a crash from planting the wrong crop type on a farm
- Fixed building buttons overlapping in sandbox
โ๏ธ Quality of Life โ๏ธ
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- You can now register a new custom building at an existing building's location
- Sculk catalyst sacrifices (including autocast) can no longer target units already standing on sculk
โ๏ธ Balance โ๏ธ
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๐ **Monsters**
- Additional Mausoleum night range reduced from 60 to 40 (also fixed it not being visible to other players)
- If your last mausoleum is destroyed, your next one will have the full 80 block range
- Spiders no longer take fall damage
๐ท **Piglins**
- TNT fuse time reduced from 2.5s to 2s
- Headhunter range increased from 12 to 14
- Netherwart crops now mature 15s faster
- Dirt paths become regular dirt when fire walls are cast over it, to allow fire to spread
- Unmounted hoglins can now use bloodlust, but the health cost is 18 for the same duration
๐ฌ Languages ๐ฌ
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- Updated Korean (ko_kr)
- Updated Traditional Chinese (zh_tw)
- Updated Simplified Chinese (zh_cn)
- Fixed various errors and made beacon names translatable (Thanks @anon.reasondark.crash[null])
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }