๐ ๏ธ **Bugfixes** ๐ ๏ธ
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- Heroes no longer reset their levels when unloaded
- Unit ability cooldowns no longer reset when unloaded
- Fixed a crash when selecting an unloaded unit from a control group
- Fixed the Royal Guard not changing size for other players when using Avatar
- Husks are no longer infectious like drowned
- Fixed a UI bug where hero experience showed 0 if you were 1 exp away from levelling up
โ๏ธ **Quality of Life** โ๏ธ
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- Players and their allies now are notified when a friendly hero dies
- Hero revive costs are now configurable via .toml files
โ๏ธ **Balancing** โ๏ธ
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๐ **Necromancer**
- The Necromancer and its zombies no longer burn under sunlight but are instead slowed
- Blood Moon enemies now decay over 30s after the blood moon ends regardless of time of day
- Raise Dead zombies now begin to decay over 30s after 1min
- Raise Dead zombies now have helmets and a sword of higher tiers with each rank
- Raise Dead cooldown raised from 60s to 75s
๐งโ **Royal Guard**
- Avatar now gives the Royal Guard increased move speed and slowness immunity (including against spider webs)
- Mace slam radius increased from 2.5 to 3.0
๐ท **Piglin Merchant**
- The Piglin Merchant has been working out and now more reliably climbs up steep hills
**All Heroes**
- Heroes can now only have a max of 3 wither stacks on them (normally 6 stacks against regular units)
- Exp required to level up has been raised by 20%
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }