# V1.42 Changelog: #
### -Added a huge new vanilla core shader and post shader to Reimagined (A few features require to enable fabulous to use): ###
-Added a raytraced reflective effect to translucent materials such as ice, water, colored glass, etc. (Fabulous required)
-Added a waving core shader to make lava, grass and water wave, foliage only waves when outside.
-Added a custom night sky core shader.
-Added a custom end sky core shader.
-Added a custom horizon core shader.
-Added a custom vanilla emissive core shader.
-Added a custom ambient occlusion shader (Fabulous required).
-Added a custom nether fog core shader to have the nether fog scale correctly with the players render distance.
-Added a custom fancy cloud core shader.
-Added a custom new block light core shader.
### -Added a full new sound overhaul which changes a ton of things such as: ###
-new anvil place and use sound.
-new brewing stand use sound.
-new enchanting sound.
-new blast furnace sound.
-new smoker sound.
-new dragon hit, fly and roar sound.
-new wood walk, break and placement sound.
-new stone walk sound.
-new snow walk sound.
-new sand walk sound.
-new dirt/gravel walk, place and break sound.
-new ender pearl, splash potion, egg and snowball throw sound.
-new bow sound.
-new skeleton sounds.
-new zombie sounds.
-new endermen sounds.
-new husk sounds.
-new wither skeleton sounds.
-new water sounds.
-new lava sounds.
-new portal sounds.
-new foliage walk, break and place sounds.
-new wolf/dog walking sounds.
-new pressure plate and button sounds that are unique to it's material.
-new menu button sound.
-new metal sounds.
-new death sound.
### -Added a big new music overhaul with more soundtracks to the game such as: ###
-Erlend Flatin(Artist) - Sunset
-MalCap'n66(Artist) - Conflux
-Lost Angel(Artist) - 39
-Solunary(Artist) - Life | Voide
-C418(Artist) - Excuse | Flake | Beginning | Chris | Door | Equinoxe | Dog | Kyoto | Intro
### -Added a ton more emissives: ###
-Made lava emissive
-Made magma cubes emissive
-Made blazes emissive
-Made the end crystal emissive
-Made the eyes of piglins, hoglins and striders emissive (tweaked the strider eyes)
-Made particles such as lava, flames, crying obsidian, potion particles, etc emissive.
-Made potions emissive.
-Made emissive blocks emissive crumbling/breaking particles.
-Made the end crystal beam emissive.
-Made the enchant table fully emissive rather than low emissive.
-Made all emissive blocks emissive in the inventory as well.
-Made a few items fully emissive rather than half emissive.
-Made redstone ore fully emissive when lit.
-Reimagined the grass & grass block with a bunch of new variants.
-Reimagined the end crystal texture.
-Renamed the "Ender Dragon" boss bar in the US lang file to "The Dragon of Ender" in purple colored text.
-Updated the Reimagined colormap to be a bit more colorful, made some biomes more unique, savanna more dry/yellow while Badlands is autumn themed.
-Updated the iron bar block model and slightly optimised it.
-Updated the enchant table animation to be linked to when the book opens instead of how close the player using the pack are to the book.
-Heavily optimised all door and trapdoors.
-Overhauled the trapdoors to be much easier to build with and less messy and cleaned up their side textures.
-Simplified the jungle door and trapdoor.
-Simplified the mangrove door and trapdoor.
-Tweaked the warped trapdoor.
-Added Cherry wood Reimagined compat.
-Added Bamboo wood Reimagined compat.
-Fixed the main menu breaking in 1.20.
-Fixed the custom colormap breaking in cherry biomes
-Fixed the Reimagined sign not displaying back text.
-Fixed trapdoors being slightly brigther than doors in certain spots.
-Removed the ugly black bar in the recipe book introduced in 1.19.3
(May or may not have missed a few things but it's now morning and I'm really tired)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }