# :tools: Ascendant Mobs Patch Notes
## :wrench: Fixes
- **Name Display Settings:**
- :tools: Fixed an issue where the option to toggle name display was not functioning correctly.
## :arrows_counterclockwise: Changes
### :gear: Attribute System Update
Attributes are now assigned as fixed values per level instead of modifiers, using a **new syntax** for clarity and flexibility:
#### :new: New Syntax
The new format follows this structure:
`[attribute]ATTRIBUTE_NAME[attributeEnd][value]VALUE_PER_LEVEL[valueEnd][max]MAX_VALUE[maxEnd] [mob]MOB_TYPE[mobEnd]`
Configures attribute scaling with mob levels: `[attribute]` defines the stat, `[value]` is per-level increment (raw number addition) => base_value + level * value `[max]` is the cap, `[mob]` is optional, targets specific mobs or all
#### Examples:
- **:heart: Max Health:**
Only Skeletons now gain health using the following syntax:
`[attribute]minecraft:generic.max_health[attributeEnd][value]5[valueEnd][max]30[maxEnd][mob]minecraft:skeleton[mobEnd]`
This new syntax ensures better readability and allows easier customization for different mobs and attributes
### :computer: Command Rename
**:straight_ruler: `/getdistancedebug` renamed into `/ascendant distance debug`:**
Use this command to view **debug information** about the player's distance from spawn.
**:bar_chart: `/getbestdistance [level]` renamed into `/ascendant get [level]`:**
Retrieves **optimized spawn parameters** for the specified level.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }