## Improvements
* Significantly improved Shadows and Volumetric Light
* Volumetric Light is now enabled by default and has three new customization options: VL Base, Sun and Sky
* Lighting now uses shadow samplers, allowing for smoother shadows and light rays
* Modified Light Color
* Shadows & Colored Shadows are now always enabled
* Shadow Distance Culling is now 3D, improving performance
* Added Shadow Fade option (Misc)
* Waves now cast shadows
* Rewrote most of gbuffers, removing unnecessary calculations and alpha tests, allowing the use the GLSL Early Fragment Test instead of a custom depth test, simplifying the code, fixing shadow rendering while moving the camera and possibly improving performance
* Improved Clouds
* Made more blocks and items emissive and added a range of brightness (1-15) for emissive blocks
* Modified FXAA (no longer based on BSL)
* Optimized FXAA and Sharpening
## New Features
* Added Phong lighting with Specular Reflectivity & Shininess options
* Replaced Sun Brightness with Sun & Sky Bloom options
* Added Color Format, Skip Clear and Immutable Constants optimization/misc options
## Fixed issues
* Hand lighting direction is incorrect
* Block Entity rendering in The End doesn't work
* Shadows don't render on Entities
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }