## Improvements
* More small optimizations have been made to Light Index sampling making use of the new **16/8-Bit Types**
* (From [SMAA-MC v1.1.1](https://modrinth.com/shader/smaa-mc/version/1.1.1)) Rounding is now ensured to be consistent across OpenGL implementations
* This was missed while porting SMAA from HLSL to GLSL, since the HLSL `round` always rounds midpoints towards even integers while the GLSL `round` has implementation-dependant behavior. GLSL `roundEven` is now used instead in the SMAA implementation
## Fixed Issues
* Shaders fail to compile on AMD graphics drivers while using Gaussian shadow blur (reported by [Mine18](https://www.planetminecraft.com/member/mine18/))
# Temporarily Disabled Features
* Volumetric Light
* Hand Light
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }