## Improvements
* Fog now acts significantly more similar to vanilla. This should improve compatibility with mods and data packs that modify its appearance and density.
## Fixed Issues
* Alpha checks are incorrectly skipped on spider eye-like geometry, causing copper golems to appear almost completely black (reported by elmonetina in the shaderLABS Discord server. Likely solves [#5](https://github.com/Luracasmus/renderpearl/issues/5)).
* sRGB colors are treated as linear without conversion on some types of unlit geometry, causing incorrect colors.
* Enchantment glint uses the wrong blend function and overwrites material data, causing enchanted items and armor to appear very bright.
[GitHub Release](https://github.com/Luracasmus/renderpearl/releases/tag/v2.6.0)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }