## Improvements
* Optimized memory layout of the Light Index [SSBO](https://www.khronos.org/opengl/wiki/Shader_Storage_Buffer_Object), saving at least `12` bytes
* Removed unneccessary calculations on shadow geometry and enabled automatic level of detail
* This slightly changes how shadows look, likely reducing noise in some situations while possibly sacrificing detail
## Fixed Issues
* 16/8-Bit Types cause compile failures on AMD drivers
* Disabled 16-bit matrix support
* The screen sometimes turns completely black when DCG is enabled
* Added additional protections against [NaNs](https://www.wikiwand.com/en/articles/NaN) and negative values
## Other Changes
* Disabled Entity Shadows in all profiles lower than High
## Temporarily Disabled Features
* Volumetric Light
* Hand Light
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }