* Major changes to how Shadows and Fog work
* Switched from deferred to forward rendering
* Shadows now apply to transparent surfaces (even multiple layers!)
* Improved Colored Shadows
* Removed Shadow Blur Quality option
* Lowered default Shadow Distance to 10 chunks
* Added Vignette & Underwater Overlay support
* Improved how Emissive Blocks & Items work internally
* Added a lot of new emissive blocks
* Also added Emissive Flowers and Emissive Fungi options
* Added Translucent Shadows option
* Allows sunlight to slightly shine through thin surfaces like banners and leaves
* Significantly improved lighting in The Nether and The End
* Increased Lava Fog
* Removed Exposure option as it was causing issues with colors.
* Colors should now be significantly more vibrant and Vanilla-like
* Added Water Transparency option
* Changed Sun Brightness range from 1-10 to 1-5 with smaller increments
* Fixed bugs:
* Flickering when sunlight is parallel to a surface
* Transparent hand
* BurgessHDR Tonemap Operator causing error
* Sharpening option causing error
Optional dependencies
LambDynamicLights - Dynamic Lights
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }