## What's Changed
* Implemented head hitbox detection
* Supports players, blazes, villagers, wandering traders, and all variants of piglins, zombies, and illager
* Added simple togglable ignore flags for block/entity types:
* e.g.`scoreboard players set $ignore_slab retina.__variable__ 1` will make Retina treat slabs as if they were just air.
* Fixed errors in guard conditions
* Further split up .jmc files
* Removed unnecessary variables
* Implemented new JMC chained assignments
**Full Changelog**: https://github.com/Nico314159/Retina_v2/compare/v2.2.0...v2.3.0
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }