Version with bug fixes and errors is here!
Changelog:
- Fixed the crash that ocurred when a flusk would render by deleting some animation content that does not change the old animations.
- Zombies will now have improved block breaking, meaning that they will only break blocks that have hardness level below 5 ( <= )
- The block breaking method is now more configurable with two methods that the player can use to change their block breaking radius and chance for it to break ( on tick )
- Fixed some more errors that occured when summoning the shielder entity.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }