This is the first full feature release with UI color correction by a new render pass called BEFORE_BLIT.
For shader developers / patchers, you should check out README.md to find out the changes of macros and uniforms.
For users, as of now there's no patched shader available yet, you may create one yourself. Currently I only build Windows and Linux x64 GLFW, support for more platform and arch may be added later.
Note that the screenshot ingame is currently broken, I may make a new screenshot system that allows you to take webp/avif hdr screenshots.
Windows Intel iGPU is not yet supported due to lacking cruclal WGL pixel format. You may play around with https://github.com/pal1000/mesa-dist-win, huge performance loss is expected.
The mod only support 1.21.11 now, I'll backport in the future. Users can submit backport request (after 1.16.5) in a issue.
Optional dependencies
Iris Shaders
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }